

That left six playable characters forbidden from taking a life. No spines were ripped out in the making of this production.Īnd yet, characters could still “die.” Of the 10 DC Comics characters who are playable in the game, four are villains, and therefore were fine to get their own “Fatality” moves (including Catwoman, who’s really more a thief than a killer, though that is perhaps splitting whiskers). In order to meet the approval of DC Comics, Midway Games agreed to tone down the franchise’s traditional hyperviolence to something that would garner no more than a “Teen” rating from the ESRB. DC Universe was a compromise that nobody liked. That question cuts to the fundamental difficulties of making video games with superheroes in them, and the limits of how far the superheroic no kill rule can be stretched before it simply snaps. How do you marry Mortal Kombat’s dedication to igniting parental pearl clutching with the most universal genre convention in superherodom?

More interesting than the game was that superhero vs.

DC Universe, a game that was generally regarded to be … fine. And yet, the two groups did meet in 2008’s Mortal Kombat vs. It is a truth universally acknowledged that superheroes are not allowed to kill people, whereas everybody in Mortal Kombat kills people, like, all the time.
